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![star trek warp speed calculator point to point star trek warp speed calculator point to point](https://www.ex-astris-scientia.org/treknology/warp/agt-scale.gif)
The runabouts have a maximum speed of Warp 5 which would take the trip 3 months, 24 days, 17 hours, and 13 minutes. Fast forward to “ Deep Space Nine“. In the episode “Tears of the Prophets” (DS9 S06E26) set in 2374, Captain Sisko and Jake took the Danube-class Runabout Rio Grande to Earth, a distance of 67.17 light-years, after the death of Jadzia Dax. So, let’s say that it was based on the TNG scale of Warp, at her standard cruising speed of Warp 4.5 it would have taken 257.36 days to make the trip (or 158.9 at Warp 5.2)īut the Warp Speed inconsistency doesn’t stop there. Now, I can hear some of you saying “But Mark, the speed of the NX-class was based on the TNG scale.” You know what, you may be right. Even if the Enterprise was able to maintain the top speed of Warp 5.2 for that long, it still would have taken 275.35 days to deliver Klaang home. So, let’s say the Enterprise traveled at her standard cruising speed of warp 4.5, which means the trip from Earth to Kronos would have taken 1.16 years (424.85 days). Her standard cruising speed was warp 4.5.
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The Enterprise‘s maximum speed was warp 5.2, and the NX-class was the first Earth vessel to achieve warp 5.06. Most published maps put that distance as 106 light-years. In “Broken Bow” (ENT S01E01) the NX-01 Enterprise travels from Earth to Kronos.
#Star trek warp speed calculator point to point series#
There are several examples in the series of how they do this. It has always been my contention that Warp Speed moves our players along at the ‘ Speed of Plot‘. Let’s take a moment to talk about Warp Speed and how the television series completely ignored actual Warp speeds, and why you as a Gamemaster should as well.